
Hatred: This ability can come in handy if you’re going to be fighting a lot of goblinoids or orcs, but otherwise it’ll only be useful every so often. Stonecunning: The +2 to Perception checks when it comes to stonework isn’t that big of a deal, but it can help you find certain traps, so it can come in handy.ĭarkvision: This can come in really handy, and it can save you having to use a spell for it, so it’s a great racial ability. Greed: A +2 to appraise is basically useless, and it’s only for gems or precious metals. If you really don’t like being tripped, though, be a dwarf! Stability: A +4 bonus to CMD against bull rush or trip attempts can come in really handy, but it’s situational enough to not be a huge deal. Hardy: A +2 bonus on saving throws against all spells and spell-like abilities is a pretty amazing boost, and it helps against poisons too, so this one is good for any character ever.

If your character is planning to fight a lot of giants, dwarves are an awesome choice! This makes them excellent candidates for any class that can wear heavy armor.ĭefensive Training: A +4 dodge bonus to AC is nice, but it’s very situational because it only works against creatures of the giant subtype.

Speed: 20 ft - Dwarves don’t move as quickly as other Medium-sized creatures, but this is made up for by their stoutness, which allows them to keep that 20-foot movement speed no matter what their encumbrance or what type of armor they wear. Size: Medium - Dwarves don’t make very good sneaky characters, but otherwise their size doesn’t affect them. Ability Scores: +2 Wisdom and Constitution, -2 Charisma - this makes them perfect candidates for Clerics, Rangers, and Inquisitors, but hurts their chances of making good Bards, Paladins, Sorcerers, Oracles and Summoners.
